Monday, 7 December 2009

The making of the spitfire

To make the spitfire i had incorporated the same principle as when i had made the head model. This was to use reference images in order to get an exact model of the spitfire, i found that box modelling is quite simple. I started off with a cylindar to go right down the centre of the plane. By using cut i was able to create lies and vertices for the extremeties f the plane such as the wings, nose and tail. What proved to be quite difficult was the cockpit. I was advised to just have a simple bulge and then use texture mapping to give the definition, however i did want to have the plane as a wireframe model so having a defined cockpit was a must. Just like the face modelling i had used symmetry in order to keep both sides identical. See below for screen shots (pictures may be in an irregular order, this is due to bogger)
(pictures may be in an irregular order as :ts

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