Monday, 7 December 2009

combining pistons, engine and spitfire

Combining the engine and the pistons was not easy. This was due to the complex design of the engine. Because Jonathon had modelled the engine so well it made it easy to implement the pistons together. What we did know is that we could not resive the pistons, this meant merging the engine with the pistons and resizing the engine. The wireframe mapping from the spitfire was to be implemented into the engine. We had an idea to wirframe a snippet of the engine allowing the vew of the moving pistons inside while keeping the exterior solid. To add realism i had used an occlusion texture, this allows for advanced shading however the drawback isd in the increased rendering time. I then merged the wireframe spitfire around the engine. The idea was to have the shot come in from behind the spitfire and as the camera gets closer to the engine the spitfire starts disappearing from the tip. This was done by animating the slice modifier on the Spitfire.

No comments:

Post a Comment